CHAPTER 1
Summary
Alice
rests at home in an armchair, talking drowsily to herself as her black kitten,
Kitty, plays with a ball of string at her feet. Alice lovingly scolds the
kitten for unraveling the ball of string that she had been winding up. She goes
on to scold Kitty’s mother, Dinah, who is busy bathing the white kitten
Snowdrop. Alice begins an imaginative conversation with Kitty, pretending that
her pet talks back, and asks her to pretend that she is the Red Queen in a
chess game. Alice attempts to arrange Kitty’s forelegs to better resemble the
chess piece. When Kitty does not comply, Alice holds her up to the mirror above
the mantle and threatens to put Kitty into the world on the other side of the
mirror, which she calls “Looking-Glass House.” Alice thinks about what
Looking-Glass House must be like, wondering aloud to Kitty if there might be a
way to break through to the other side of the mirror. All of a sudden, Alice
finds herself on the mantle, staring into the mirror. She magically steps
through the mirror into Looking-Glass House.
On
the other side of the mirror, Alice looks around and finds that the room she is
standing in resembles the mirror image of the room in her own house. However,
several parts of the room look quite different. The pictures on the wall near
the mirror seem to be alive, and the mantle clock has the face of a grinning
little man.
Alice
notices a group of chessmen inside the fireplace among the cinders, walking in
line two-by-two. Alice examines them closely and determines that she is
invisible to them. She hears a squeak behind her. Alice wheels around to find a
White Pawn on the table. Out of the fireplace charges the White Queen, who
knocks over the White King in her haste, rushing to grab her child. Alice
helpfully lifts the White Queen onto the table, and the White Queen gasps in
surprise as Alice grabs the Queen’s child Lily. The White King follows, but he
quickly grows impatient. Alice lifts him up, dusts him off, and places him down
next to the White Queen. The White King lies on his back, stunned in surprise,
which causes Alice to realize that she is invisible to the chessmen. Once the
White King recovers, he pulls out a pencil and begins jotting his experience
down, but Alice snatches the pencil from him and writes something down in his
book. The White King comments that he must get a new book, since strange words
seem to appear on the pages of his current one.
Alice
picks up one of the books from the table and discovers that the text is
backward. She holds the book up to the mirror to read it properly and reads the
poem on the page. The poem, entitled “Jabberwocky,” describes a knight’s
travels to vanquish a hideous monster known as the Jabberwock. Perplexed by the
poem, Alice sets the book down and decides to explore the rest of the house. As
she leaves the room and begins heading down the stairs, she finds herself
floating until she finally catches hold of the door-post to the door that leads
outside of Looking-Glass House.
Analysis
In
his stories, Carroll blurs the boundaries between being awake and being asleep
so that it becomes difficult to tell where reality ends and dreaming begins. At
the beginning of the chapter, Alice enjoys a drowsy winter nap near the fire.
She leaves her chair only to snatch up Kitty and place her on her knee. Alice
dozes off in this position, and her step through the mirror happens in her
dream. Since she is only half asleep, Alice’s experiences combine elements from
the waking world and her dreams. The dream motif of Through the
Looking-Glass differs from the one found in Alice’s Adventures in
Wonderland, for here Alice exercises some control over what she encounters
in her fantasy world. Alice’s repeated pleas to Kitty to play pretend emphasize
her desire to exert some control over her imagination.
Alice
discovers that the room on the other side of the mirror is nearly identical to
her old room, showing the motif of inversion that reappears throughout the
text. The alternate dimension is not just a mirror image, but a comprehensive
inversion of reality. In Looking-Glass House, Alice no longer needs a fire,
since the winter of the real world becomes summer in the imagined world, where
the gardens are in bloom and the trees are filled with leaves. Even the
inanimate objects in Alice’s old room, such as the pictures and the mantle
clock, spring to life. Alice appears invisible to the chess pieces, which is
one aspect of the inversion that occurs in Looking-Glass House. In Alice’s
world, she is alive while the chess pieces are inanimate, but Looking-Glass
World belongs to the chess pieces, where they have a working order to their lives.
Like the chessboard, their lives are highly symmetrical and controlled.
Alice’s
invisibility suggests that she maintains a godlike power over the chessmen of
Looking-Glass World, which stems from the fact that the whole universe exists
as part of her imagination. Alice picks up the White King as if she were a
divine power manipulating the lives of the chess pieces. This establishes the
idea of the chessboard as a plane of existence upon which individuals are
positioned like chess pieces and moved around according to predetermined rules.
Inside the house, Alice’s invisibility allows her to be an unseen hand, but the
image of the chessboard gains its full significance in the next chapter when
she joins the chess game outside. There, Alice becomes a chess piece herself,
manipulated by an unseen hand, presumably the authorial hand of Carroll. The
imposition of this hand starts to become apparent when Alice loses control over
her body and floats down the stairs, propelled forward toward her destiny by
the unseen hand of the author.
CHAPTER 2
Summary
Once outside, Alice climbs a nearby hill to get a better
look at the garden near the house. However, every time she begins to follow the
path to the hill, she finds herself back at the door to the house. Dismayed,
she mentions her frustration to Tiger-lily, who surprises her by responding in
perfect English. The Tiger-lily explains that all flowers can talk. The Rose
chimes in and mentions that Alice does not look very clever. Alice asks them if
they feel at all vulnerable. They explain to her that they are protected by a
nearby tree that will bark at any approaching threats. The Daisies begin
caterwauling and Alice silences them by threatening to pick them.
The Rose and the Violet continue to insult Alice, but the
Tiger-lily reprimands them for their rudeness. Alice learns from the flowers
that there is another person like her in the garden. They describe the Red
Queen, who now looks human and stands a head taller than Alice. The Rose
advises Alice to walk the other way, but Alice sets off toward the Red Queen,
ending up back at the door of Looking-Glass House. Once she sets off in the
opposite direction, she eventually reaches the Red Queen.
The Red Queen is friendly but overbearing when she
strikes up a conversation with Alice. Alice explains her plight to the Red
Queen and mentions the garden, which prompts the Red Queen to remark that she
has seen gardens that would make this one seem like a wilderness. When Alice
mentions the hill, the Red Queen states that she has seen hills to make this
hill look like a valley. Frustrated, Alice tells the Red Queen that she speaks
nonsense, but the Queen responds that she has heard nonsense that would make
her claims seem as sensible as a dictionary. The Red Queen takes Alice to the
hill, where she notices that the surrounding countryside resembles a giant
chessboard. Alice spots a game of chess happening on the chessboard and
expresses her desire to join the game. The Red Queen tells Alice that she may
stand in for the Tiger-lily as a White Pawn. The two begin a brisk run but
remain in the same place. Once finished with their run, the Red Queen explains
the chess game to Alice. Alice starts at the second square and must travel
through the other squares. A different character owns each square, and once
Alice reaches the eighth square she will become a queen herself. With a few
final words of advice, the Red Queen bids Alice goodbye and disappears.
Analysis
Just like in Alice’s Adventures in Wonderland,
Alice acts as an explorer in Looking-Glass World, recalling other explorers
discovering new territories in the late Victorian era. Like the English
Imperialist explorers of Carroll’s time, Alice intrudes on foreign lands with
preconceived notions about language, manners, and the way the world works. When
she meets the living flowers, she discovers not only that others do not share
her assumptions, but that the native population perceives her as foolish.
Alice’s lack of knowledge about Looking-Glass World creates a culture clash in
which her confusion over the flowers’ explanation of why trees have “bark” and
“boughs” inspires scorn in the flowers.
Alice fails to understand that in Looking-Glass World she
must do everything backward. She gets confused when the Rose advises her to
“walk the other way” to reach the Red Queen. Alice relates to the Red Queen how
she is “lost” because she does not realize that in the mirror one has to move
away from an object to get closer to it. The path seems to actively punish her
for failing to understand the properties of Looking-Glass World, deliberately
rearranging itself to get her off track. The principles of inversion do not
solely affect space and distance, but also movement. The faster Alice moves,
the less distance she covers, so that when she runs she never seems to leave
her initial position.
Alice becomes a pawn in the game of chess and discovers
that Looking-Glass World closely follows the strict rules of chess. Alice can
only move forward one “square” at a time, despite the fact that she seems to
wield a degree of imaginative control over Looking-Glass World. While the Queen
seems to “vanish” because she can travel quickly across the board, just as a
Queen has greater mobility in a game of chess. As a pawn, Alice has much more restricted
mobility and line of vision. Alice is not only a pawn in the game of chess, but
also in the text of the book. The author has absolute control over Alice’s
actions and can move her around at will in the context of the story as if she
were a pawn.
CHAPTER 3
Summary
Alice surveys her surroundings, spotting a group of
elephants in the distance that seem to be pollinating flowers and making honey.
She sets off in the direction of the elephants, but changes her mind and starts
heading down the hill in the other direction. Before she knows it, she finds
herself riding inside a carriage, and she explains to the Guard present that
she doesn’t have a ticket. She hears various voices in the carriage badgering
her, as the Guard examines her with a telescope, a microscope, and opera
glasses. The other passengers in the carriage begin to discuss Alice. A man
dressed entirely in white paper comments that she ought to know where her
ticket is, while a goat interjects that she should know the location of the
ticket office. A beetle comments that Alice will have to make the return
journey as luggage. Alice hears a hoarse voice in her ear that suggests various
jokes she can make using wordplay. As the train prepares to jump over a brook,
Alice speaks back to the voice. The train jumps and Alice finds herself sitting
quietly in the shade of a tree.
The strange voice turns out to be the voice of a gnat,
who has grown to the size of a chicken since they landed in the forest. Alice
and the Gnat discuss the difference between the insects in Alice’s world and
Looking-Glass World. He explains that the horsefly becomes a rocking horsefly,
the dragonfly becomes a snapdragon fly, and the butterfly becomes a
Bread-and-butter-fly. Alice wonders what would happen to the
Bread-and-butter-fly when it cannot find its chosen diet of weak tea and cream.
The Gnat informs her that this is a regular occurrence, which means that
Bread-and-butter-flies frequently die. The Gnat then warns Alice that she will
lose her name if she travels into the wood. The Gnat discusses lost names and
then vanishes as mysteriously as he appeared.
Alice journeys into the wood and finds that she cannot
remember the name of anything. In her confusion, she thinks that her name
begins with the letter “L.” She comes across a Fawn, who helps her through the
wood. Once they exit the forest, the Fawn runs away now that it remembers that
it is a fawn and Alice is a human. Alone again, Alice notices a series of signs
pointing the way to Tweedledum and Tweedledee’s house. She heads off in that
direction but bumps into them before she reaches her destination.
Analysis
Alice fully understands the lack of control that she
exerts over herself and where she wishes to go in Looking-Glass World. Despite
her strong attraction to the elephants, she pulls back from going to meet them
in favor of remaining on the chessboard and following the rules of the game.
Back on the chessboard, her movements become measured and predictable. Alice’s
train ride allows her to skip the third “square,” propelling her forward two
spaces, mimicking the fact that pawns move two spaces forward on their first
move. From this point on, Alice’s movement and geographical position are
charted in the chess diagram provided at the beginning of the book.
Alice and the Gnat discuss in detail how one’s name
should relate to one’s identity or physical characteristics. As they discuss
the names of different insects in their respective worlds, the Gnat asks Alice
about the purpose of names if the insects do not respond to the names when
called by them. Alice explains that the names are not necessarily for animals
and objects to identify themselves by and respond to, but rather, names help
those with powers of language to label, classify, and organize what they
experience. In Looking-Glass World, humans are not the only species with powers
of language, which changes Alice’s perceptions about the act of naming and the
properties of names. Alice’s interactions with the Fawn are initially friendly,
but he bolts upon learning that it is a Fawn and she is a human child. Alice
discovers that names do not simply label, but convey information about how
something operates in the world in relation to other things. The
Bread-and-butter-fly, as its name suggests, lives on weak tea with cream, and
Fawns fear humans, their conditioned enemies.
The Fawn’s fear of Alice suggests Carroll’s preoccupation
with Darwin’s theory of evolution. Carroll was a deeply religious man who felt
threatened by Charles Darwin’s research on evolution, which was published at
the same time that Carroll was writing. To Carroll, the theory of evolution
challenged the Christian belief in a harmonious universe created by God in the
manner described in the book of Genesis. As in Genesis, the forest resembles
Eden, in which men and animals coexisted harmoniously. Alice and the Fawn exit
the forest just as Adam and Eve were expelled from Eden after tasting from the
Tree of Knowledge. Just like the story of the Fall of Eden, the Fawn becomes
afraid once it remembers that Alice is a human and that she presents a threat
to his safety. The reference to the Fall calls attention to Carroll’s anxiety
about Darwin’s theories of evolution, which in his perception sought to undo
the idea of a harmonious universe that might bring about a second Fall.
CHAPTER 4
Summary
Alice approaches the portly twins Tweedledee and
Tweedledum, who stand side by side with their arms around each other’s
shoulders. Upon seeing them, Alice begins reciting a poem that she knows about
them. The poem describes Tweedledee and Tweedledum fighting over a broken
rattle until a crow frightens them, causing them to forget their argument. They
deny that this has ever happened, and though they ignore Alice’s questions
about how to get out of the wood, they do extend their hands to her in
greeting. Alice does not want to choose one over the other, so she grabs each
man’s hand and the three begin dancing in a ring. After a short dance, they
stop, and though Alice continues to ask how to get out of the wood, Tweedledee
and Tweedledum ignore her.
Tweedledee begins reciting “The Walrus and the
Carpenter,” a poem that describes the story of a Walrus and a Carpenter who
trick a group of young oysters into leaving their home underwater and coming to
shore with them. Once the oysters get to shore, the Walrus and the Carpenter
eat them. When Tweedledee finishes, Alice states that she prefers the Walrus
because he feels sympathy for the oysters. Tweedledee points out that the
Walrus ate more oysters than the Carpenter, and Alice changes her mind, stating
her new preference for the Carpenter. Tweedledum observes that the Carpenter
ate as many oysters as he could, which causes Alice to doubt her feelings.
As she tries to sort out her feelings, Alice becomes
distracted by the Red King sleeping under a tree and snoring like a train
engine. Tweedledee tells Alice that the Red King is dreaming about her, and if
he stops, she will vanish. Alice starts to cry at the thought that she is real,
and Tweedledee and Tweedledum try to comfort her by telling her that her tears
are not real.
Alice decides that Tweedledum and Tweedledee are talking
nonsense and that she is indeed real. Alice changes the subject and starts to
leave when Tweedledee grabs her wrists and points to a broken rattle on the
ground. Tweedledum recognizes it as his new rattle, and explodes in anger while
Tweedledee cowers in fear. Tweedledee calms down and the two agree to a battle
to determine ownership of the rattle. Alice helps them put on their battle
gear, but before they can begin fighting, a great crow comes and scares them
off, and Alice slips away into the wood alone.
Analysis
Tweedledum and Tweedledee are mirror images of one
another, reintroducing the theme of inversion. With the exception of their
names, the two little fat men are identical in looks, manner, and stance. They
exhibit perfect symmetry, standing together with their arms around each other,
so that when they extend their free hands they each reflect the other’s body
position. Their conversation also displays a symmetrical position designated by
Tweedledee’s favorite expression, “contrariwise.” “Contrariwise” functions as a
transitional word that flips the premise of the conversation. Tweedledee
usually addresses the other side of whatever Tweedledum just said. The twins’
reversal of language becomes apparent in the following exchange with Alice:
TWEEDLEDUM: I know what you’re thinking about . . . but
it isn’t so, nohow.
TWEEDLEDEE: Contrariwise . . . if it was so, it might be
. . . That’s logic.
The inversion motif appears on a larger scale in the
fight between Tweedledee and Tweedledum, since it appears at the beginning of
the chapter in Alice’s recitation and ends the chapter as an actual event.
Their scripted quarrel reveals the power of language to affect outcomes. Language
has an almost magical effect on Tweedledee and Tweedledum in creating a rattle
that did not exist before the two met Alice. Language also seems to cause their
battle. Tweedledum and Tweedledee must play out the events of Alice’s rhyme,
and their lives are destined to imitate the events in the poem.
The episode with the sleeping Red King causes Alice to
question whether or not she actually exists. The possibility that she may be a
figment of the Red King’s dream complicates her already slippery hold on
reality. Tweedledee’s suggestion questions the stability of reality itself.
Alice has already experienced the loss of her name, a fundamental aspect of her
sense of self. Here, she loses the security of her material existence in the
world. If the Red King is in fact dreaming Alice into existence, then he is the
only thing in Looking-Glass World that truly exists. The only way to test this
hypothesis would be to wake the Red King up, but if he has imagined Alice,
Tweedledum, and Tweedledee, none of them would be able to ask him about it,
since they exist only in his dreams and thus cannot affect his waking life.
Even Alice’s emotions are artificial, since her tears are only real to her.
Though the tears serve as evidence of real emotion, that real emotion exists as
a figment of the King’s dream.
The episode of the Red King’s dream opens up greater
implications for Alice and the readers about reality and the nature of God. The
presence of the Red King suggests the notion that no person actually exists,
but lives solely as a fragment of a divine imagination. The chessboard motif
makes sense as a tool for organizing the story since it functions as an
allegory for human life in general. The characters in the story live a
deterministic existence in which they have no free will and move about
according to the will of their creator. Free will is an illusion in this world,
since the residents of Looking-Glass World must follow the rules of the chess
game in all of their actions. The idea of free will as an illusion challenges
our understanding of Alice’s adventures, since we have understood that they
exist as part of Alice’s own imagination. By introducing the possibility that
Alice acts under the manipulation of a larger divine force, Carroll presents
the idea that human life exists as an abstraction of the imagination of a
larger divine force.
CHAPTER 5
Summary
As Alice runs through the forest, she comes across a
shawl blowing about in front of her. She grabs the shawl and bumps into the
White Queen, who has been chasing through the wood after her missing shawl. In
thanks, the White Queen offers Alice a job as her maid, promising “twopence a
week, and jam every other day.” Alice respectfully declines. The White Queen
tells Alice that she lives backward and remembers events before they happen.
She goes on to inform Alice that the King’s Messenger will be in prison the
week after next, that his trial begins next Wednesday, and that his crime will
come last of all. As the two discuss the merits of punishment for a crime that
may not be committed, the White Queen starts screaming like an engine whistle.
She tells Alice she will prick her finger, and then pricks it as she refastens
her shawl.
Alice feels lonely and begins to cry. The White Queen
cheers her up by telling her to consider things such as her age before
admitting that she is over one hundred years old. When Alice states that to
live to a hundred is impossible, the White Queen counters that Alice cannot
believe the impossible because she has not had any practice. The White Queen’s
shawl blows away again, and she chases after it over a brook. As Alice crosses
the brook to catch up with her, the White Queen transforms into a sheep, and
Alice finds herself suddenly in a shop.
The Sheep asks Alice what she would like to buy and Alice
begins looking around the shop. Though filled with curious items, every shelf
that Alice sets her eyes upon appears to be empty. The Sheep then tells Alice
she must begin “feathering,” which means rowing. Alice looks around and finds
herself in a boat with the Sheep on a river. Alice rows until the boat reaches
sweet-scented rushes, which she pulls up from the water and lays at her feet.
She begins rowing again, but the oar gets caught, jarring the boat so that
Alice falls down to the floor of the boat. When she stands up again, Alice
finds herself back in the shop, where the Sheep asks her again what she would
like to buy. Alice pays for an egg, which the Sheep places on a shelf for her.
Every time Alice moves toward the egg on the shelf, it seems to get
progressively farther away from her. She continues to walk toward the egg as
the shop transforms back into the wood.
Analysis
Time moves backward in Looking-Glass World, further
challenging the assumption that people have control over the choices they make.
Time does not move backward toward a final point of origin. Instead, characters
move forward while the order of events moves backward. The White Queen
illustrates this principle by explaining that the King’s Messenger will be
sentenced before he commits his crime. Her wounds heal and she experiences pain
before she becomes injured. All of the characters, the White Queen included,
“remember” both the past and the future. They have knowledge of events before
they happen, which reinforces the deterministic aspect of Looking-Glass World.
Causal relationships are inverted, so that every effect experienced leads back
to a cause that eventually occurs. Characters commit actions for which they
have already experienced the consequences. Because of this, the concept of free
will in Looking-Glass World becomes tenuous at best.
As the White Queen attempts to cheer Alice up, she points
some of the arbitrary conventions that Alice lives by. The White Queen chastises
Alice for refusing to believe that she is over a hundred years old on the
grounds that it is “impossible.” Alice does not know what is possible in this
fantasy world, especially since her adventures thus far have repeatedly
challenged her preconceived expectation. Even under the assumption that Alice’s
doubts are justified, the White Queen’s claim to be a hundred years old is not
impossible, merely unlikely. Regardless, Alice should know by now that
individuals in Looking-Glass World are capable of doing the impossible.
CHAPTER 6
Summary
Alice approaches the egg, which has grown large and
transformed into Humpty Dumpty. Humpty Dumpty idly sits on a wall, taking no
notice of Alice until she remarks how much he resembles an egg. Irritated by
this remark, Humpty Dumpty insults Alice. She starts to softly recite the
nursery rhyme about Humpty Dumpty, and he asks for her name and requests that
she state her business. Alice tells Humpty Dumpty her name and he tells her
that her name is stupid. In Humpty Dumpty’s opinion, names should mean
something, offering his own name as an example since it alludes to the shape of
his body. He goes on to remark that with a name like Alice, she could be any
shape at all. Concerned for his safety, Alice asks Humpty Dumpty why he sits
atop the wall. He replies that the King made him a promise, which spurs Alice’s
memory of the rhyme stating that the King’s horses and the King’s men put
Humpty Dumpty back together again. Alice’s allusion to the poem angers Humpty
Dumpty, who insists that he is well protected and changes the subject.
Humpty Dumpty seems to make a riddle out of every part of
their conversation. Alice compliments his cravat, which he explains he received
from the White King and Queen for his un-birthday. He explains that an
un-birthday is a day that is not his birthday. Humpty Dumpty declares that
un-birthdays are better than birthdays and starts to use words that make no
sense in the context of what he says. Alice questions what he means, to which
he retorts that he can make words do anything that he wants, though he pays
words extra if he requires them to do a lot of work. Alice remembers the poem
“Jabberwocky,” and she asks Humpty Dumpty to explain the words to her. She
recites the first stanza, which he picks apart word by word. Humpty Dumpty then
begins his own poem for her, which abruptly ends with a goodbye. Annoyed, Alice
walks off, complaining about his behavior when a great crash resounds through
the wood.
Analysis
Humpty Dumpty reintroduces the idea of naming and the
role it plays in shaping identity. Unlike the Fawn and the Gnat, Humpty Dumpty
has a nuanced understanding of naming. However, Humpty Dumpty maintains an
understanding of language that reverses Alice’s understanding of the way
language works. Alice believes that proper names do not have profound
significance, while names for universal concepts such as a “glory” or
“impenetrability” have fixed meanings that all people understand. Humpty Dumpty
believes the opposite, stating that he finds the name Alice to be stupid since
it fails to connote anything about who she is. Humpty Dumpty continues this
manipulation of language, taking liberties with the meanings of known words and
establishing definitions for them that suit his purposes. Words become
characters under Humpty Dumpty’s employment, an idea he promotes with the claim
that he literally pays the words more when he makes them do a lot of work.
Humpty Dumpty’s philosophy of naming demonstrates both
the arbitrariness of lanugage and the capacity of literature to convey meaning.
Humpty Dumpty redefines the meanings of words at will, but he must use other
words that have presumably stable meanings to explain the new definitions. If
too many words have fluid meanings, their meanings will change erratically, and
language will cease to function as a system capable of communicating ideas.
Humpty Dumpty’s ideas about language will fall apart if multiple people adjust
the meanings of words to suit their individual fancy. When applied to
literature, Humpty Dumpty’s ideas are more appropriate. Authors manipulate the
multiple meanings of words they use when writing, giving their language a
richness that has the potential to fascinate and delight readers. Carroll’s
frequent use of puns and wordplay shows how attuned he was to this property of
language. Even in this section, Carroll plays with the pun on the “richness” of
language, indicating that Humpty Dumpty pays words more when they work harder.
CHAPTER 7
Summary
Alice sees soldiers and horses running through the forest
as she walks into the wood. She comes across the White King, who is jotting
notes down in his memorandum book. He delightedly tells Alice that he has sent
out all of his horses and men, with the exception of two horses needed for “the
game,” and his messengers, Haigha and Hatta, who are in town on errands. The
White King asks Alice if she passed Haigha or Hatta on the road, but she
declares that she has seen nobody. The White King expresses amazement that she
can see “Nobody” at all, admitting that he has difficulty seeing real people.
Confused, Alice looks around, and finally catches sight of Haigha wriggling
toward them. When Haigha (the March Hare) arrives, the White King asks him for
a hand sandwich. After devouring the sandwich, the White King munches on hay given
to him by Haigha and asks his messenger if he passed anyone on the road. Haigha
says he passed “nobody,” prompting the White King to declare that Alice saw
Nobody too, and that Nobody must be a slow walker. Haigha asserts that he is
sure that nobody walks faster than he does. The White King disagrees,
explaining that Nobody would be with them now if Nobody did indeed walk faster.
Haigha informs the White King that the Lion and the
Unicorn are fighting in town. As they run to town to watch, Alice repeats a
nursery rhyme about the Lion and the Unicorn. In the rhyme, the Lion and the
Unicorn fight for a crown, stop to eat bread and cake, and are then drummed out
of town. When they arrive in town, Alice and her companions stand with Hatta
(the Mad Hatter). Hatta informs them of the events of the fight thus far. The
Lion and the Unicorn stop their fighting for a moment. The White King calls for
a refreshment break, so Hatta and Haigha pass bread around. Alice notices the
White Queen dart through, observing that someone seems to be chasing her. The
White King realizes that Alice has caught sight of the White Queen and points
out that she runs so quickly that following her would be fruitless.
The Unicorn approaches Alice, staring at her in disgust
as it asks her what she is. Alice states that she is a child, but the Unicorn
decides that she is a Monster. The Unicorn strikes up a bargain with Alice that
they will believe in each other now that they have seen each other. The Unicorn
calls for cake, which Haigha produces. The Lion joins them, and orders Alice to
cut the cake. Despite her repeated slicing, the cake persists in coming back
together. The Unicorn explains that Alice must pass the cake around first and
cut afterward. Alice begins passing the cake, and it splits into three pieces,
leaving her with nothing to cut. Just then, she hears a deafening drumbeat that
scares her and causes her to run off in terror. She crouches on the other side
of a brook, imagining that the noise also caused the Lion and the Unicorn to
flee.
Analysis
Alice again sees the power language has to dictate
outcomes, for the events described in her nursery rhymes come true both for
Humpty Dumpty and the Lion and the Unicorn. The crash that begins the chapter
is the fall that Alice described in her nursery rhyme, an assumption reinforced
by the fact that the White King sends (almost) all of his horses and men,
presumably to put Humpty Dumpty back together again. Similarly, the battle
between the Lion and the Unicorn unfolds in the same way as the nursery rhyme.
The White King’s literalist tendencies reinforce the idea that language
dictates outcomes. He mistakes Alice and Haigha’s unspecific “nobody” for a
real person named “Nobody.” The White King portrays Nobody as a character who
takes words at their face value, which reaffirms the inversion motif. For the
White King, things and events are not explained through words, but words
themselves become literal things and events.
CHAPTER 8
Summary
As the pounding of the drums dies away, Alice starts to
wonder if she still exists as part of the Red King’s dream. At this moment, the
Red Knight barrels toward her, screaming “Check!” The White Knight comes to
Alice’s rescue, and the two chess pieces fight furiously until the Red Knight
gallops off. The White Knight happily tells Alice that he will bring her safely
to the next brook, explaining that once she crosses the brook she will become a
queen. As they walk, the White Knight describes all of the items that he
carries with him. He carries a box to keep clothes and food, a beehive for
keeping bees, a mousetrap to protect his horse from mice, and horse-anklets to
guard against shark-bites. As he speaks to Alice, he repeatedly falls off of
his horse. She questions his riding ability, which offends him. The White
Knight explains that he has practiced riding frequently, which is the key to
good horsemanship. Alice finds his claims to be ridiculous.
As the White Knight and Alice continue traveling toward
the brook, he explains several of his inventions to Alice. He has developed a
new kind of helmet, several ways to jump a fence, and a new kind of pudding,
which he considers to be his greatest invention. All of the White Knight’s
inventions seem to have something wrong with them. Alice becomes increasingly
puzzled by his explanations as they approach the forest’s border. The White
Knight mistakes Alice’s confusion for sadness, and proposes that he sing a song
that has several different names. Upon finishing the song, the White Knight
points to the brook that she must jump over to become a queen. He asks her to
wait to jump until he reaches a turn far off down the road. Alice waits for him
to pass out of sight, waving her handkerchief after him, and jumps over the
brook. On the other side, she finds herself sitting on a lawn wearing a crown.
Analysis
With the exception of the White Knight, the characters of
Looking-Glass World have no understanding of the rules of the chess game that
organize their lives. Alice has finally reached the seventh square and will
become a queen with her next move. Since she moves as a pawn, she has no sense
of the squares around her. She learns of her impending transformation into a
queen from the White Knight, who comes to rescue her from the Red Knight. With
the help of the chessboard diagram provided by Carroll, it becomes obvious that
Alice faced no danger from the Red Knight, who had recently moved to the square
adjacent to Alice. The Red Knight’s cry of “Check!” is not intended for Alice,
whom, based on the rules of chess, he cannot capture, but for the White King,
whom the Red Knight has put in check. The Red Knight has no understanding of
the game, and upon seeing Alice, believes that he is meant to capture her. The
White Knight arrives and enters the Red Knight’s square, defeating the Red
Knight. The White Knight guides Alice to the eighth square, but before leaving
she must see him off in his next move. Carroll follows the rules of chess
closely, requiring Alice to watch the White Knight as the turns the bend in the
road, following the one-across, two-over movement of the Knight in chess.
The White Knight appears as a fictional manifestation of
Lewis Carroll. Critics have pointed out similarities between the two, noting
the physical resemblance between them. Both the White Knight and Carroll have
shaggy hair, mild blue eyes, and kindly smiles. Like Carroll, the Knight
invents curious contraptions to help provide for any contingency. While the
White Knight readies himself for a shark attack, Carroll created devices such
as an object to allow him to take notes in the dark. More importantly, Alice
finds in the White Knight and individual who truly esteems and cares for her.
He soothes her loneliness, but this does not stop her from leaving him to
become a queen. This decision imitates how Alice Liddell grew apart from
Carroll as she matured. The song that the White Knight sings to Alice serves as
Carroll’s heartfelt, if misdirected, tribute to the real life Alice. Carroll
implies that Alice does not feel sadness, only confusion. Alice’s dismissal of
the White King in her final remark about him affirms that she has grown up: “‘I
hope it encouraged him,’ she said, as she turned to run down the hill.” Alice
dismisses the White Knight’s offer of love and friendship as she goes off to
become a queen, just as Alice abandoned Carroll when she became a young woman.
CHAPTERS 9-12
Summary
After realizing that she has become a Queen, Alice finds
herself in the company of the Red Queen and the White Queen. The two queens
begin questioning her relentlessly, telling her that she cannot be a queen
until she passes the proper examination. They ask her strange questions about
manners, mathematics, the alphabet, how to make bread, languages, and the cause
of lightning. The Red Queen frustrates Alice by correcting every incorrect
answer. Alice mistakenly remarks that thunder causes lightning, but when she
attempts to reverse her statement, the Red Queen snaps that once she says
something, she must live with the consequences. The White Queen changes the
subject to a thunderstorm that occurred on the last set of Tuesdays. Confused,
Alice listens to a sneering explanation that in Looking-Glass World, days are
taken two or three at a time. The White Queen continues her foolish story,
while the Red Queen apologizes to Alice for the White Queen’s behavior,
explaining to Alice that the White Queen wasn’t brought up well.
The Red Queen asks Alice to sing a lullaby to the White
Queen, but Alice claims that she doesn’t know any. The Red Queen begins singing
instead, causing the White Queen to fall asleep on Alice’s shoulder. Soon, the
Red Queen falls asleep, too, and both queens slump their heads into Alice’s
lap. The snoring sounds like a song to Alice. She becomes distracted by the
music and doesn’t notice when the two queens vanish inexplicably. When Alice
looks up, she finds herself standing in front of a door emblazoned with the
words “QUEEN ALICE.” Alice wants to enter but only finds a visitor’s bell and a
servant’s bell, and no bell for guests. She knocks on the door and it flies open.
The words “NO ADMITTANCE UNTIL THE WEEK AFTER NEXT!” boom out of the open door.
Alice continues to knock to no avail, until eventually an old frog approaches
from behind her and asks her what she wants. Alice explains that no one will
answer the door. The confused Frog asks what the door has been asking and
whether it would need an answer. The door flies open again and Alice hears a
song about Queen Alice’s grand party.
Alice finds a large table set before her with fifty
guests seated around it. She sits down at the head of the table between the
White Queen and the Red Queen. A servant brings out food and the Red Queen
formally introduces Alice to the food. After the introduction, the Red Queen
sends the food back to the kitchen, commenting that it is impolite to eat
something after one has made acquaintance with it. Alice becomes frustrated and
asks to get the pudding back, which she slices and serves to the guests. As the
pudding is passed around, Alice asks the guests why there are so many poems in
Looking-Glass World on the subject of fish. The White Queen responds by telling
a riddle that asks whether answering the door or uncovering a dish of fish is
more difficult. The queens toast Alice, who rises to give thanks to her guests.
As she stands up, the room spontaneously erupts into chaos. Candles rise to the
ceiling, guests become stuck to their plates, the White Queen tumbles into a
soup tureen, and a soup ladle storms around the table. Alice grabs the
tablecloth and tugs it off of the table, sending all of the guests flying to
the ground.
Alice turns to the Red Queen, whom she considers
responsible for the chaos, and grabs her. The Red Queen shrinks down to the
size of a doll and Alice begins shaking her. Before Alice’s eyes, the Red Queen
seems to transform into her kitten Kitty. Alice realizes that she has woken up.
She scolds Kitty for waking her up and then grabs the small Red Queen off of
the nearby chess table, trying to get Kitty to admit that she had transformed
into the Red Queen. Alice addresses Snowdrop, stating her suspicion that the
white kitten is the White Queen. Lastly, Alice tries to guess who Dinah might
be before deciding that she’s probably Humpty Dumpty. She turns back to Kitty
and tells her all about the fish-themed poetry she heard in her dream.
Analysis
The chess motif becomes highly pronounced in this
chapter, and the various movements of the pieces signify the conclusion of the
game. As Alice becomes Queen, the movements and positions of the individual
pieces become clear. Flanked by both queens, Alice can see the entire
chessboard. As she sits at the head of the table in her castle, all of the
guests stretched out before her represent the other chess pieces. The table in
this scene represents the table in Alice’s house on which the chessboard rests,
adjacent to the “real” Alice asleep in her chair. The White Queen’s move to the
soup tureen sets up the Red King’s “checkmate,” and when Alice slides over to
seize the Red Queen, she puts the Red King in checkmate herself and ends the
chess game. Now that the game has ended, Alice wakes up from her dream and
finds herself holding Kitty.
Alice seems unsure of herself at the start of the game,
but once she exerts her power as a queen, she exposes the façade and liberates
herself from the confines of the chessboard. The Red and White Queens’
relentless questioning represents an attempt to flatten Alice into submission
so that she becomes part of their two-dimensional lives in Looking-Glass World.
Alice resists this flattening, which manifests itself literally when the guests
at the table become stuck to their plates. Alice rises to give thanks and in
doing so becomes three-dimensional, setting off the chaos that allows her to
seize the Red Queen and end the chess match.
Some critics see the moment when Alice wins the chess
game to be the moment of her sexual awakening. In this reading, Alice’s
standing up represents a moment of orgasmic realization. The rising candle
flames imply erection imagery, while the repetition of the word “moment” in the
scene underscores the fleeting sensory intensity that causes Alice to tear away
the tablecloth and attack the Red Queen. This orgasmic moment leads to the
checkmate of the Red King, so that Alice experiences a sexual awakening. At this
point, Alice has nowhere else to go in her dream, and abruptly wakes up. The
fact that Dinah continues to wash Snowdrop when Alice regains consciousness
supports the fact that the dream has happened in a single “moment.” This
realization also prompts Alice to wonder whether it was she or the Red King who
had had the dream. By leaving off at this moment, Carroll comments that life is
nothing but a dream, a blinking moment in God’s mind.
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