Monday, 10 February 2014

THROUGH THE LOOKING GLASS

CHAPTER 1
Summary
Alice rests at home in an armchair, talking drowsily to herself as her black kitten, Kitty, plays with a ball of string at her feet. Alice lovingly scolds the kitten for unraveling the ball of string that she had been winding up. She goes on to scold Kitty’s mother, Dinah, who is busy bathing the white kitten Snowdrop. Alice begins an imaginative conversation with Kitty, pretending that her pet talks back, and asks her to pretend that she is the Red Queen in a chess game. Alice attempts to arrange Kitty’s forelegs to better resemble the chess piece. When Kitty does not comply, Alice holds her up to the mirror above the mantle and threatens to put Kitty into the world on the other side of the mirror, which she calls “Looking-Glass House.” Alice thinks about what Looking-Glass House must be like, wondering aloud to Kitty if there might be a way to break through to the other side of the mirror. All of a sudden, Alice finds herself on the mantle, staring into the mirror. She magically steps through the mirror into Looking-Glass House.
On the other side of the mirror, Alice looks around and finds that the room she is standing in resembles the mirror image of the room in her own house. However, several parts of the room look quite different. The pictures on the wall near the mirror seem to be alive, and the mantle clock has the face of a grinning little man.
Alice notices a group of chessmen inside the fireplace among the cinders, walking in line two-by-two. Alice examines them closely and determines that she is invisible to them. She hears a squeak behind her. Alice wheels around to find a White Pawn on the table. Out of the fireplace charges the White Queen, who knocks over the White King in her haste, rushing to grab her child. Alice helpfully lifts the White Queen onto the table, and the White Queen gasps in surprise as Alice grabs the Queen’s child Lily. The White King follows, but he quickly grows impatient. Alice lifts him up, dusts him off, and places him down next to the White Queen. The White King lies on his back, stunned in surprise, which causes Alice to realize that she is invisible to the chessmen. Once the White King recovers, he pulls out a pencil and begins jotting his experience down, but Alice snatches the pencil from him and writes something down in his book. The White King comments that he must get a new book, since strange words seem to appear on the pages of his current one.
Alice picks up one of the books from the table and discovers that the text is backward. She holds the book up to the mirror to read it properly and reads the poem on the page. The poem, entitled “Jabberwocky,” describes a knight’s travels to vanquish a hideous monster known as the Jabberwock. Perplexed by the poem, Alice sets the book down and decides to explore the rest of the house. As she leaves the room and begins heading down the stairs, she finds herself floating until she finally catches hold of the door-post to the door that leads outside of Looking-Glass House.
Analysis
In his stories, Carroll blurs the boundaries between being awake and being asleep so that it becomes difficult to tell where reality ends and dreaming begins. At the beginning of the chapter, Alice enjoys a drowsy winter nap near the fire. She leaves her chair only to snatch up Kitty and place her on her knee. Alice dozes off in this position, and her step through the mirror happens in her dream. Since she is only half asleep, Alice’s experiences combine elements from the waking world and her dreams. The dream motif of Through the Looking-Glass differs from the one found in Alice’s Adventures in Wonderland, for here Alice exercises some control over what she encounters in her fantasy world. Alice’s repeated pleas to Kitty to play pretend emphasize her desire to exert some control over her imagination.
Alice discovers that the room on the other side of the mirror is nearly identical to her old room, showing the motif of inversion that reappears throughout the text. The alternate dimension is not just a mirror image, but a comprehensive inversion of reality. In Looking-Glass House, Alice no longer needs a fire, since the winter of the real world becomes summer in the imagined world, where the gardens are in bloom and the trees are filled with leaves. Even the inanimate objects in Alice’s old room, such as the pictures and the mantle clock, spring to life. Alice appears invisible to the chess pieces, which is one aspect of the inversion that occurs in Looking-Glass House. In Alice’s world, she is alive while the chess pieces are inanimate, but Looking-Glass World belongs to the chess pieces, where they have a working order to their lives. Like the chessboard, their lives are highly symmetrical and controlled.
Alice’s invisibility suggests that she maintains a godlike power over the chessmen of Looking-Glass World, which stems from the fact that the whole universe exists as part of her imagination. Alice picks up the White King as if she were a divine power manipulating the lives of the chess pieces. This establishes the idea of the chessboard as a plane of existence upon which individuals are positioned like chess pieces and moved around according to predetermined rules. Inside the house, Alice’s invisibility allows her to be an unseen hand, but the image of the chessboard gains its full significance in the next chapter when she joins the chess game outside. There, Alice becomes a chess piece herself, manipulated by an unseen hand, presumably the authorial hand of Carroll. The imposition of this hand starts to become apparent when Alice loses control over her body and floats down the stairs, propelled forward toward her destiny by the unseen hand of the author.

CHAPTER 2

Summary

Once outside, Alice climbs a nearby hill to get a better look at the garden near the house. However, every time she begins to follow the path to the hill, she finds herself back at the door to the house. Dismayed, she mentions her frustration to Tiger-lily, who surprises her by responding in perfect English. The Tiger-lily explains that all flowers can talk. The Rose chimes in and mentions that Alice does not look very clever. Alice asks them if they feel at all vulnerable. They explain to her that they are protected by a nearby tree that will bark at any approaching threats. The Daisies begin caterwauling and Alice silences them by threatening to pick them.
The Rose and the Violet continue to insult Alice, but the Tiger-lily reprimands them for their rudeness. Alice learns from the flowers that there is another person like her in the garden. They describe the Red Queen, who now looks human and stands a head taller than Alice. The Rose advises Alice to walk the other way, but Alice sets off toward the Red Queen, ending up back at the door of Looking-Glass House. Once she sets off in the opposite direction, she eventually reaches the Red Queen.
The Red Queen is friendly but overbearing when she strikes up a conversation with Alice. Alice explains her plight to the Red Queen and mentions the garden, which prompts the Red Queen to remark that she has seen gardens that would make this one seem like a wilderness. When Alice mentions the hill, the Red Queen states that she has seen hills to make this hill look like a valley. Frustrated, Alice tells the Red Queen that she speaks nonsense, but the Queen responds that she has heard nonsense that would make her claims seem as sensible as a dictionary. The Red Queen takes Alice to the hill, where she notices that the surrounding countryside resembles a giant chessboard. Alice spots a game of chess happening on the chessboard and expresses her desire to join the game. The Red Queen tells Alice that she may stand in for the Tiger-lily as a White Pawn. The two begin a brisk run but remain in the same place. Once finished with their run, the Red Queen explains the chess game to Alice. Alice starts at the second square and must travel through the other squares. A different character owns each square, and once Alice reaches the eighth square she will become a queen herself. With a few final words of advice, the Red Queen bids Alice goodbye and disappears.

Analysis

Just like in Alice’s Adventures in Wonderland, Alice acts as an explorer in Looking-Glass World, recalling other explorers discovering new territories in the late Victorian era. Like the English Imperialist explorers of Carroll’s time, Alice intrudes on foreign lands with preconceived notions about language, manners, and the way the world works. When she meets the living flowers, she discovers not only that others do not share her assumptions, but that the native population perceives her as foolish. Alice’s lack of knowledge about Looking-Glass World creates a culture clash in which her confusion over the flowers’ explanation of why trees have “bark” and “boughs” inspires scorn in the flowers.
Alice fails to understand that in Looking-Glass World she must do everything backward. She gets confused when the Rose advises her to “walk the other way” to reach the Red Queen. Alice relates to the Red Queen how she is “lost” because she does not realize that in the mirror one has to move away from an object to get closer to it. The path seems to actively punish her for failing to understand the properties of Looking-Glass World, deliberately rearranging itself to get her off track. The principles of inversion do not solely affect space and distance, but also movement. The faster Alice moves, the less distance she covers, so that when she runs she never seems to leave her initial position.
Alice becomes a pawn in the game of chess and discovers that Looking-Glass World closely follows the strict rules of chess. Alice can only move forward one “square” at a time, despite the fact that she seems to wield a degree of imaginative control over Looking-Glass World. While the Queen seems to “vanish” because she can travel quickly across the board, just as a Queen has greater mobility in a game of chess. As a pawn, Alice has much more restricted mobility and line of vision. Alice is not only a pawn in the game of chess, but also in the text of the book. The author has absolute control over Alice’s actions and can move her around at will in the context of the story as if she were a pawn.

CHAPTER 3

Summary

Alice surveys her surroundings, spotting a group of elephants in the distance that seem to be pollinating flowers and making honey. She sets off in the direction of the elephants, but changes her mind and starts heading down the hill in the other direction. Before she knows it, she finds herself riding inside a carriage, and she explains to the Guard present that she doesn’t have a ticket. She hears various voices in the carriage badgering her, as the Guard examines her with a telescope, a microscope, and opera glasses. The other passengers in the carriage begin to discuss Alice. A man dressed entirely in white paper comments that she ought to know where her ticket is, while a goat interjects that she should know the location of the ticket office. A beetle comments that Alice will have to make the return journey as luggage. Alice hears a hoarse voice in her ear that suggests various jokes she can make using wordplay. As the train prepares to jump over a brook, Alice speaks back to the voice. The train jumps and Alice finds herself sitting quietly in the shade of a tree.
The strange voice turns out to be the voice of a gnat, who has grown to the size of a chicken since they landed in the forest. Alice and the Gnat discuss the difference between the insects in Alice’s world and Looking-Glass World. He explains that the horsefly becomes a rocking horsefly, the dragonfly becomes a snapdragon fly, and the butterfly becomes a Bread-and-butter-fly. Alice wonders what would happen to the Bread-and-butter-fly when it cannot find its chosen diet of weak tea and cream. The Gnat informs her that this is a regular occurrence, which means that Bread-and-butter-flies frequently die. The Gnat then warns Alice that she will lose her name if she travels into the wood. The Gnat discusses lost names and then vanishes as mysteriously as he appeared.
Alice journeys into the wood and finds that she cannot remember the name of anything. In her confusion, she thinks that her name begins with the letter “L.” She comes across a Fawn, who helps her through the wood. Once they exit the forest, the Fawn runs away now that it remembers that it is a fawn and Alice is a human. Alone again, Alice notices a series of signs pointing the way to Tweedledum and Tweedledee’s house. She heads off in that direction but bumps into them before she reaches her destination.

Analysis

Alice fully understands the lack of control that she exerts over herself and where she wishes to go in Looking-Glass World. Despite her strong attraction to the elephants, she pulls back from going to meet them in favor of remaining on the chessboard and following the rules of the game. Back on the chessboard, her movements become measured and predictable. Alice’s train ride allows her to skip the third “square,” propelling her forward two spaces, mimicking the fact that pawns move two spaces forward on their first move. From this point on, Alice’s movement and geographical position are charted in the chess diagram provided at the beginning of the book.
Alice and the Gnat discuss in detail how one’s name should relate to one’s identity or physical characteristics. As they discuss the names of different insects in their respective worlds, the Gnat asks Alice about the purpose of names if the insects do not respond to the names when called by them. Alice explains that the names are not necessarily for animals and objects to identify themselves by and respond to, but rather, names help those with powers of language to label, classify, and organize what they experience. In Looking-Glass World, humans are not the only species with powers of language, which changes Alice’s perceptions about the act of naming and the properties of names. Alice’s interactions with the Fawn are initially friendly, but he bolts upon learning that it is a Fawn and she is a human child. Alice discovers that names do not simply label, but convey information about how something operates in the world in relation to other things. The Bread-and-butter-fly, as its name suggests, lives on weak tea with cream, and Fawns fear humans, their conditioned enemies.
The Fawn’s fear of Alice suggests Carroll’s preoccupation with Darwin’s theory of evolution. Carroll was a deeply religious man who felt threatened by Charles Darwin’s research on evolution, which was published at the same time that Carroll was writing. To Carroll, the theory of evolution challenged the Christian belief in a harmonious universe created by God in the manner described in the book of Genesis. As in Genesis, the forest resembles Eden, in which men and animals coexisted harmoniously. Alice and the Fawn exit the forest just as Adam and Eve were expelled from Eden after tasting from the Tree of Knowledge. Just like the story of the Fall of Eden, the Fawn becomes afraid once it remembers that Alice is a human and that she presents a threat to his safety. The reference to the Fall calls attention to Carroll’s anxiety about Darwin’s theories of evolution, which in his perception sought to undo the idea of a harmonious universe that might bring about a second Fall.

CHAPTER 4

Summary

Alice approaches the portly twins Tweedledee and Tweedledum, who stand side by side with their arms around each other’s shoulders. Upon seeing them, Alice begins reciting a poem that she knows about them. The poem describes Tweedledee and Tweedledum fighting over a broken rattle until a crow frightens them, causing them to forget their argument. They deny that this has ever happened, and though they ignore Alice’s questions about how to get out of the wood, they do extend their hands to her in greeting. Alice does not want to choose one over the other, so she grabs each man’s hand and the three begin dancing in a ring. After a short dance, they stop, and though Alice continues to ask how to get out of the wood, Tweedledee and Tweedledum ignore her.
Tweedledee begins reciting “The Walrus and the Carpenter,” a poem that describes the story of a Walrus and a Carpenter who trick a group of young oysters into leaving their home underwater and coming to shore with them. Once the oysters get to shore, the Walrus and the Carpenter eat them. When Tweedledee finishes, Alice states that she prefers the Walrus because he feels sympathy for the oysters. Tweedledee points out that the Walrus ate more oysters than the Carpenter, and Alice changes her mind, stating her new preference for the Carpenter. Tweedledum observes that the Carpenter ate as many oysters as he could, which causes Alice to doubt her feelings.
As she tries to sort out her feelings, Alice becomes distracted by the Red King sleeping under a tree and snoring like a train engine. Tweedledee tells Alice that the Red King is dreaming about her, and if he stops, she will vanish. Alice starts to cry at the thought that she is real, and Tweedledee and Tweedledum try to comfort her by telling her that her tears are not real.
Alice decides that Tweedledum and Tweedledee are talking nonsense and that she is indeed real. Alice changes the subject and starts to leave when Tweedledee grabs her wrists and points to a broken rattle on the ground. Tweedledum recognizes it as his new rattle, and explodes in anger while Tweedledee cowers in fear. Tweedledee calms down and the two agree to a battle to determine ownership of the rattle. Alice helps them put on their battle gear, but before they can begin fighting, a great crow comes and scares them off, and Alice slips away into the wood alone.

Analysis

Tweedledum and Tweedledee are mirror images of one another, reintroducing the theme of inversion. With the exception of their names, the two little fat men are identical in looks, manner, and stance. They exhibit perfect symmetry, standing together with their arms around each other, so that when they extend their free hands they each reflect the other’s body position. Their conversation also displays a symmetrical position designated by Tweedledee’s favorite expression, “contrariwise.” “Contrariwise” functions as a transitional word that flips the premise of the conversation. Tweedledee usually addresses the other side of whatever Tweedledum just said. The twins’ reversal of language becomes apparent in the following exchange with Alice:
TWEEDLEDUM: I know what you’re thinking about . . . but it isn’t so, nohow.
TWEEDLEDEE: Contrariwise . . . if it was so, it might be . . . That’s logic.
The inversion motif appears on a larger scale in the fight between Tweedledee and Tweedledum, since it appears at the beginning of the chapter in Alice’s recitation and ends the chapter as an actual event. Their scripted quarrel reveals the power of language to affect outcomes. Language has an almost magical effect on Tweedledee and Tweedledum in creating a rattle that did not exist before the two met Alice. Language also seems to cause their battle. Tweedledum and Tweedledee must play out the events of Alice’s rhyme, and their lives are destined to imitate the events in the poem.
The episode with the sleeping Red King causes Alice to question whether or not she actually exists. The possibility that she may be a figment of the Red King’s dream complicates her already slippery hold on reality. Tweedledee’s suggestion questions the stability of reality itself. Alice has already experienced the loss of her name, a fundamental aspect of her sense of self. Here, she loses the security of her material existence in the world. If the Red King is in fact dreaming Alice into existence, then he is the only thing in Looking-Glass World that truly exists. The only way to test this hypothesis would be to wake the Red King up, but if he has imagined Alice, Tweedledum, and Tweedledee, none of them would be able to ask him about it, since they exist only in his dreams and thus cannot affect his waking life. Even Alice’s emotions are artificial, since her tears are only real to her. Though the tears serve as evidence of real emotion, that real emotion exists as a figment of the King’s dream.
The episode of the Red King’s dream opens up greater implications for Alice and the readers about reality and the nature of God. The presence of the Red King suggests the notion that no person actually exists, but lives solely as a fragment of a divine imagination. The chessboard motif makes sense as a tool for organizing the story since it functions as an allegory for human life in general. The characters in the story live a deterministic existence in which they have no free will and move about according to the will of their creator. Free will is an illusion in this world, since the residents of Looking-Glass World must follow the rules of the chess game in all of their actions. The idea of free will as an illusion challenges our understanding of Alice’s adventures, since we have understood that they exist as part of Alice’s own imagination. By introducing the possibility that Alice acts under the manipulation of a larger divine force, Carroll presents the idea that human life exists as an abstraction of the imagination of a larger divine force.

CHAPTER 5

Summary

As Alice runs through the forest, she comes across a shawl blowing about in front of her. She grabs the shawl and bumps into the White Queen, who has been chasing through the wood after her missing shawl. In thanks, the White Queen offers Alice a job as her maid, promising “twopence a week, and jam every other day.” Alice respectfully declines. The White Queen tells Alice that she lives backward and remembers events before they happen. She goes on to inform Alice that the King’s Messenger will be in prison the week after next, that his trial begins next Wednesday, and that his crime will come last of all. As the two discuss the merits of punishment for a crime that may not be committed, the White Queen starts screaming like an engine whistle. She tells Alice she will prick her finger, and then pricks it as she refastens her shawl.
Alice feels lonely and begins to cry. The White Queen cheers her up by telling her to consider things such as her age before admitting that she is over one hundred years old. When Alice states that to live to a hundred is impossible, the White Queen counters that Alice cannot believe the impossible because she has not had any practice. The White Queen’s shawl blows away again, and she chases after it over a brook. As Alice crosses the brook to catch up with her, the White Queen transforms into a sheep, and Alice finds herself suddenly in a shop.
The Sheep asks Alice what she would like to buy and Alice begins looking around the shop. Though filled with curious items, every shelf that Alice sets her eyes upon appears to be empty. The Sheep then tells Alice she must begin “feathering,” which means rowing. Alice looks around and finds herself in a boat with the Sheep on a river. Alice rows until the boat reaches sweet-scented rushes, which she pulls up from the water and lays at her feet. She begins rowing again, but the oar gets caught, jarring the boat so that Alice falls down to the floor of the boat. When she stands up again, Alice finds herself back in the shop, where the Sheep asks her again what she would like to buy. Alice pays for an egg, which the Sheep places on a shelf for her. Every time Alice moves toward the egg on the shelf, it seems to get progressively farther away from her. She continues to walk toward the egg as the shop transforms back into the wood.

Analysis

Time moves backward in Looking-Glass World, further challenging the assumption that people have control over the choices they make. Time does not move backward toward a final point of origin. Instead, characters move forward while the order of events moves backward. The White Queen illustrates this principle by explaining that the King’s Messenger will be sentenced before he commits his crime. Her wounds heal and she experiences pain before she becomes injured. All of the characters, the White Queen included, “remember” both the past and the future. They have knowledge of events before they happen, which reinforces the deterministic aspect of Looking-Glass World. Causal relationships are inverted, so that every effect experienced leads back to a cause that eventually occurs. Characters commit actions for which they have already experienced the consequences. Because of this, the concept of free will in Looking-Glass World becomes tenuous at best.
As the White Queen attempts to cheer Alice up, she points some of the arbitrary conventions that Alice lives by. The White Queen chastises Alice for refusing to believe that she is over a hundred years old on the grounds that it is “impossible.” Alice does not know what is possible in this fantasy world, especially since her adventures thus far have repeatedly challenged her preconceived expectation. Even under the assumption that Alice’s doubts are justified, the White Queen’s claim to be a hundred years old is not impossible, merely unlikely. Regardless, Alice should know by now that individuals in Looking-Glass World are capable of doing the impossible.

CHAPTER 6

Summary

Alice approaches the egg, which has grown large and transformed into Humpty Dumpty. Humpty Dumpty idly sits on a wall, taking no notice of Alice until she remarks how much he resembles an egg. Irritated by this remark, Humpty Dumpty insults Alice. She starts to softly recite the nursery rhyme about Humpty Dumpty, and he asks for her name and requests that she state her business. Alice tells Humpty Dumpty her name and he tells her that her name is stupid. In Humpty Dumpty’s opinion, names should mean something, offering his own name as an example since it alludes to the shape of his body. He goes on to remark that with a name like Alice, she could be any shape at all. Concerned for his safety, Alice asks Humpty Dumpty why he sits atop the wall. He replies that the King made him a promise, which spurs Alice’s memory of the rhyme stating that the King’s horses and the King’s men put Humpty Dumpty back together again. Alice’s allusion to the poem angers Humpty Dumpty, who insists that he is well protected and changes the subject.
Humpty Dumpty seems to make a riddle out of every part of their conversation. Alice compliments his cravat, which he explains he received from the White King and Queen for his un-birthday. He explains that an un-birthday is a day that is not his birthday. Humpty Dumpty declares that un-birthdays are better than birthdays and starts to use words that make no sense in the context of what he says. Alice questions what he means, to which he retorts that he can make words do anything that he wants, though he pays words extra if he requires them to do a lot of work. Alice remembers the poem “Jabberwocky,” and she asks Humpty Dumpty to explain the words to her. She recites the first stanza, which he picks apart word by word. Humpty Dumpty then begins his own poem for her, which abruptly ends with a goodbye. Annoyed, Alice walks off, complaining about his behavior when a great crash resounds through the wood.

Analysis

Humpty Dumpty reintroduces the idea of naming and the role it plays in shaping identity. Unlike the Fawn and the Gnat, Humpty Dumpty has a nuanced understanding of naming. However, Humpty Dumpty maintains an understanding of language that reverses Alice’s understanding of the way language works. Alice believes that proper names do not have profound significance, while names for universal concepts such as a “glory” or “impenetrability” have fixed meanings that all people understand. Humpty Dumpty believes the opposite, stating that he finds the name Alice to be stupid since it fails to connote anything about who she is. Humpty Dumpty continues this manipulation of language, taking liberties with the meanings of known words and establishing definitions for them that suit his purposes. Words become characters under Humpty Dumpty’s employment, an idea he promotes with the claim that he literally pays the words more when he makes them do a lot of work.
Humpty Dumpty’s philosophy of naming demonstrates both the arbitrariness of lanugage and the capacity of literature to convey meaning. Humpty Dumpty redefines the meanings of words at will, but he must use other words that have presumably stable meanings to explain the new definitions. If too many words have fluid meanings, their meanings will change erratically, and language will cease to function as a system capable of communicating ideas. Humpty Dumpty’s ideas about language will fall apart if multiple people adjust the meanings of words to suit their individual fancy. When applied to literature, Humpty Dumpty’s ideas are more appropriate. Authors manipulate the multiple meanings of words they use when writing, giving their language a richness that has the potential to fascinate and delight readers. Carroll’s frequent use of puns and wordplay shows how attuned he was to this property of language. Even in this section, Carroll plays with the pun on the “richness” of language, indicating that Humpty Dumpty pays words more when they work harder.

CHAPTER 7

Summary

Alice sees soldiers and horses running through the forest as she walks into the wood. She comes across the White King, who is jotting notes down in his memorandum book. He delightedly tells Alice that he has sent out all of his horses and men, with the exception of two horses needed for “the game,” and his messengers, Haigha and Hatta, who are in town on errands. The White King asks Alice if she passed Haigha or Hatta on the road, but she declares that she has seen nobody. The White King expresses amazement that she can see “Nobody” at all, admitting that he has difficulty seeing real people. Confused, Alice looks around, and finally catches sight of Haigha wriggling toward them. When Haigha (the March Hare) arrives, the White King asks him for a hand sandwich. After devouring the sandwich, the White King munches on hay given to him by Haigha and asks his messenger if he passed anyone on the road. Haigha says he passed “nobody,” prompting the White King to declare that Alice saw Nobody too, and that Nobody must be a slow walker. Haigha asserts that he is sure that nobody walks faster than he does. The White King disagrees, explaining that Nobody would be with them now if Nobody did indeed walk faster.
Haigha informs the White King that the Lion and the Unicorn are fighting in town. As they run to town to watch, Alice repeats a nursery rhyme about the Lion and the Unicorn. In the rhyme, the Lion and the Unicorn fight for a crown, stop to eat bread and cake, and are then drummed out of town. When they arrive in town, Alice and her companions stand with Hatta (the Mad Hatter). Hatta informs them of the events of the fight thus far. The Lion and the Unicorn stop their fighting for a moment. The White King calls for a refreshment break, so Hatta and Haigha pass bread around. Alice notices the White Queen dart through, observing that someone seems to be chasing her. The White King realizes that Alice has caught sight of the White Queen and points out that she runs so quickly that following her would be fruitless.
The Unicorn approaches Alice, staring at her in disgust as it asks her what she is. Alice states that she is a child, but the Unicorn decides that she is a Monster. The Unicorn strikes up a bargain with Alice that they will believe in each other now that they have seen each other. The Unicorn calls for cake, which Haigha produces. The Lion joins them, and orders Alice to cut the cake. Despite her repeated slicing, the cake persists in coming back together. The Unicorn explains that Alice must pass the cake around first and cut afterward. Alice begins passing the cake, and it splits into three pieces, leaving her with nothing to cut. Just then, she hears a deafening drumbeat that scares her and causes her to run off in terror. She crouches on the other side of a brook, imagining that the noise also caused the Lion and the Unicorn to flee.

Analysis

Alice again sees the power language has to dictate outcomes, for the events described in her nursery rhymes come true both for Humpty Dumpty and the Lion and the Unicorn. The crash that begins the chapter is the fall that Alice described in her nursery rhyme, an assumption reinforced by the fact that the White King sends (almost) all of his horses and men, presumably to put Humpty Dumpty back together again. Similarly, the battle between the Lion and the Unicorn unfolds in the same way as the nursery rhyme. The White King’s literalist tendencies reinforce the idea that language dictates outcomes. He mistakes Alice and Haigha’s unspecific “nobody” for a real person named “Nobody.” The White King portrays Nobody as a character who takes words at their face value, which reaffirms the inversion motif. For the White King, things and events are not explained through words, but words themselves become literal things and events.

CHAPTER 8

Summary

As the pounding of the drums dies away, Alice starts to wonder if she still exists as part of the Red King’s dream. At this moment, the Red Knight barrels toward her, screaming “Check!” The White Knight comes to Alice’s rescue, and the two chess pieces fight furiously until the Red Knight gallops off. The White Knight happily tells Alice that he will bring her safely to the next brook, explaining that once she crosses the brook she will become a queen. As they walk, the White Knight describes all of the items that he carries with him. He carries a box to keep clothes and food, a beehive for keeping bees, a mousetrap to protect his horse from mice, and horse-anklets to guard against shark-bites. As he speaks to Alice, he repeatedly falls off of his horse. She questions his riding ability, which offends him. The White Knight explains that he has practiced riding frequently, which is the key to good horsemanship. Alice finds his claims to be ridiculous.
As the White Knight and Alice continue traveling toward the brook, he explains several of his inventions to Alice. He has developed a new kind of helmet, several ways to jump a fence, and a new kind of pudding, which he considers to be his greatest invention. All of the White Knight’s inventions seem to have something wrong with them. Alice becomes increasingly puzzled by his explanations as they approach the forest’s border. The White Knight mistakes Alice’s confusion for sadness, and proposes that he sing a song that has several different names. Upon finishing the song, the White Knight points to the brook that she must jump over to become a queen. He asks her to wait to jump until he reaches a turn far off down the road. Alice waits for him to pass out of sight, waving her handkerchief after him, and jumps over the brook. On the other side, she finds herself sitting on a lawn wearing a crown.

Analysis

With the exception of the White Knight, the characters of Looking-Glass World have no understanding of the rules of the chess game that organize their lives. Alice has finally reached the seventh square and will become a queen with her next move. Since she moves as a pawn, she has no sense of the squares around her. She learns of her impending transformation into a queen from the White Knight, who comes to rescue her from the Red Knight. With the help of the chessboard diagram provided by Carroll, it becomes obvious that Alice faced no danger from the Red Knight, who had recently moved to the square adjacent to Alice. The Red Knight’s cry of “Check!” is not intended for Alice, whom, based on the rules of chess, he cannot capture, but for the White King, whom the Red Knight has put in check. The Red Knight has no understanding of the game, and upon seeing Alice, believes that he is meant to capture her. The White Knight arrives and enters the Red Knight’s square, defeating the Red Knight. The White Knight guides Alice to the eighth square, but before leaving she must see him off in his next move. Carroll follows the rules of chess closely, requiring Alice to watch the White Knight as the turns the bend in the road, following the one-across, two-over movement of the Knight in chess.
The White Knight appears as a fictional manifestation of Lewis Carroll. Critics have pointed out similarities between the two, noting the physical resemblance between them. Both the White Knight and Carroll have shaggy hair, mild blue eyes, and kindly smiles. Like Carroll, the Knight invents curious contraptions to help provide for any contingency. While the White Knight readies himself for a shark attack, Carroll created devices such as an object to allow him to take notes in the dark. More importantly, Alice finds in the White Knight and individual who truly esteems and cares for her. He soothes her loneliness, but this does not stop her from leaving him to become a queen. This decision imitates how Alice Liddell grew apart from Carroll as she matured. The song that the White Knight sings to Alice serves as Carroll’s heartfelt, if misdirected, tribute to the real life Alice. Carroll implies that Alice does not feel sadness, only confusion. Alice’s dismissal of the White King in her final remark about him affirms that she has grown up: “‘I hope it encouraged him,’ she said, as she turned to run down the hill.” Alice dismisses the White Knight’s offer of love and friendship as she goes off to become a queen, just as Alice abandoned Carroll when she became a young woman.

CHAPTERS 9-12

Summary

After realizing that she has become a Queen, Alice finds herself in the company of the Red Queen and the White Queen. The two queens begin questioning her relentlessly, telling her that she cannot be a queen until she passes the proper examination. They ask her strange questions about manners, mathematics, the alphabet, how to make bread, languages, and the cause of lightning. The Red Queen frustrates Alice by correcting every incorrect answer. Alice mistakenly remarks that thunder causes lightning, but when she attempts to reverse her statement, the Red Queen snaps that once she says something, she must live with the consequences. The White Queen changes the subject to a thunderstorm that occurred on the last set of Tuesdays. Confused, Alice listens to a sneering explanation that in Looking-Glass World, days are taken two or three at a time. The White Queen continues her foolish story, while the Red Queen apologizes to Alice for the White Queen’s behavior, explaining to Alice that the White Queen wasn’t brought up well.
The Red Queen asks Alice to sing a lullaby to the White Queen, but Alice claims that she doesn’t know any. The Red Queen begins singing instead, causing the White Queen to fall asleep on Alice’s shoulder. Soon, the Red Queen falls asleep, too, and both queens slump their heads into Alice’s lap. The snoring sounds like a song to Alice. She becomes distracted by the music and doesn’t notice when the two queens vanish inexplicably. When Alice looks up, she finds herself standing in front of a door emblazoned with the words “QUEEN ALICE.” Alice wants to enter but only finds a visitor’s bell and a servant’s bell, and no bell for guests. She knocks on the door and it flies open. The words “NO ADMITTANCE UNTIL THE WEEK AFTER NEXT!” boom out of the open door. Alice continues to knock to no avail, until eventually an old frog approaches from behind her and asks her what she wants. Alice explains that no one will answer the door. The confused Frog asks what the door has been asking and whether it would need an answer. The door flies open again and Alice hears a song about Queen Alice’s grand party.
Alice finds a large table set before her with fifty guests seated around it. She sits down at the head of the table between the White Queen and the Red Queen. A servant brings out food and the Red Queen formally introduces Alice to the food. After the introduction, the Red Queen sends the food back to the kitchen, commenting that it is impolite to eat something after one has made acquaintance with it. Alice becomes frustrated and asks to get the pudding back, which she slices and serves to the guests. As the pudding is passed around, Alice asks the guests why there are so many poems in Looking-Glass World on the subject of fish. The White Queen responds by telling a riddle that asks whether answering the door or uncovering a dish of fish is more difficult. The queens toast Alice, who rises to give thanks to her guests. As she stands up, the room spontaneously erupts into chaos. Candles rise to the ceiling, guests become stuck to their plates, the White Queen tumbles into a soup tureen, and a soup ladle storms around the table. Alice grabs the tablecloth and tugs it off of the table, sending all of the guests flying to the ground.
Alice turns to the Red Queen, whom she considers responsible for the chaos, and grabs her. The Red Queen shrinks down to the size of a doll and Alice begins shaking her. Before Alice’s eyes, the Red Queen seems to transform into her kitten Kitty. Alice realizes that she has woken up. She scolds Kitty for waking her up and then grabs the small Red Queen off of the nearby chess table, trying to get Kitty to admit that she had transformed into the Red Queen. Alice addresses Snowdrop, stating her suspicion that the white kitten is the White Queen. Lastly, Alice tries to guess who Dinah might be before deciding that she’s probably Humpty Dumpty. She turns back to Kitty and tells her all about the fish-themed poetry she heard in her dream.

Analysis

The chess motif becomes highly pronounced in this chapter, and the various movements of the pieces signify the conclusion of the game. As Alice becomes Queen, the movements and positions of the individual pieces become clear. Flanked by both queens, Alice can see the entire chessboard. As she sits at the head of the table in her castle, all of the guests stretched out before her represent the other chess pieces. The table in this scene represents the table in Alice’s house on which the chessboard rests, adjacent to the “real” Alice asleep in her chair. The White Queen’s move to the soup tureen sets up the Red King’s “checkmate,” and when Alice slides over to seize the Red Queen, she puts the Red King in checkmate herself and ends the chess game. Now that the game has ended, Alice wakes up from her dream and finds herself holding Kitty.
Alice seems unsure of herself at the start of the game, but once she exerts her power as a queen, she exposes the façade and liberates herself from the confines of the chessboard. The Red and White Queens’ relentless questioning represents an attempt to flatten Alice into submission so that she becomes part of their two-dimensional lives in Looking-Glass World. Alice resists this flattening, which manifests itself literally when the guests at the table become stuck to their plates. Alice rises to give thanks and in doing so becomes three-dimensional, setting off the chaos that allows her to seize the Red Queen and end the chess match.
Some critics see the moment when Alice wins the chess game to be the moment of her sexual awakening. In this reading, Alice’s standing up represents a moment of orgasmic realization. The rising candle flames imply erection imagery, while the repetition of the word “moment” in the scene underscores the fleeting sensory intensity that causes Alice to tear away the tablecloth and attack the Red Queen. This orgasmic moment leads to the checkmate of the Red King, so that Alice experiences a sexual awakening. At this point, Alice has nowhere else to go in her dream, and abruptly wakes up. The fact that Dinah continues to wash Snowdrop when Alice regains consciousness supports the fact that the dream has happened in a single “moment.” This realization also prompts Alice to wonder whether it was she or the Red King who had had the dream. By leaving off at this moment, Carroll comments that life is nothing but a dream, a blinking moment in God’s mind.

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